RVSA Home
   
 
line decor
         
 
 
 
 
 
   
Middle School Badminton Drawmaster Checklist

Pre-check Sports coordinator to ensure gym is set up the night before the tournament: nets, drawmaster table, on-deck bench, microphone, spectator area. Drawmasters are to bring draw sheets, pens, markers, blank paper, large blank paper and tape, shuttles and medallions.
     

Open tournament
8:00-830 am

Ensure that the gym is open and set up.

 

 

 

Athlete check-in
8:30-8:45 am

All competitors must be in the gym.
Warm up period

 

 

 

Confirm attendance
8:45 am

Gather athletes. If there are teams missing from a category, then use the appropriate template (attached) for the number of teams present in each classification. You must make up a new draw for that category using the players that are in attendance. The goal is to maintain four pools. If there are not enough teams for four pools then reduce it to two pools, as evenly distributed as possible.

It is imperative that coaches get athletes to the gym on time. If a new draw is made and the athlete arrives late, they may have to forfeit their chance to play that day. Coaches should anticipate poor weather, drop off times, etc.

Once the pools have been finalized, the drawmaster should make a game list.  To avoid delays, take one game from each pool in succession to make the game list (i.e. one game from the grade 7 category, then a game from the grade 8s, etc.) The game list should be copied onto large paper and taped to the wall next to the on deck area. 

The floor coordinator or co-drawmaster is to direct the warmup: only four athletes per court, rotating new athletes in every five minutes.

 

 

 

Organize on-deck area
9:00 am

Choose a location next to the drawmaster table for the next 4 - 6 games waiting in line.  Athletes should be sitting in order of play and with their opponents. As a court becomes available, the next teams in line will promptly take the court. The less time a court sits idle, the quicker the draw will be complete.

 

 

 

Pre-tournament meeting
9:00 am

Read the following information to athletes and coaches.

  1. There is no warm up. Games are to start immediately. To decide serve, players hit a shuttle into the air. The person the shuttle lands facing chooses: to serve, not to serve and side of court to play on.
  2. All round robin games are the first team to 17 points. Teams need to win by two points in round robin play, with a cap at 22.
  3. At the completion of the game, and after handshake, both teams must report to the drawmaster’s table to ensure the results are recorded accurately. Remember, tie-breaking procedures may come down to points made. Accuracy of points scored in all games is important.
  4. The honour system is used for officiating games. It is proper etiquette for a team to make line calls on its side of the court. If a team is unsure players may ask their opponents. There is to be no arguing. Play a let for any call in which there is a disagreement.
  5. Watch for proper serve. Remember that the racquet head must be below the bottom of the rib cage on contact of the shuttle.The racquet shaft must also be pointed in a downward direction from the grip to the racquet head. If a team feels there is an illegal server, notify the drawmaster so he/she can send a supervisor/coach to observe the serve and make a ruling.
  6. Please avoid bothering the drawmaster with questions like “When do we play next?” There is a lot of down time in badminton. Wait patiently and your turn will come. Avoid leaving the area for long periods of time. You must be in the on-deck area when your game is called. As the draw concludes the drawmaster announces who qualifies as soon as possible. 
  7. Play-off matches are the best of three games. Teams must win by two points. If play continues to 21 points, the first team to get 22 points wins.
  8. Division Championship medallions are awarded upon completion of play-off games.

 

 

 

Make your first call

Call the first games to the courts and the next four to six games for the on deck area. 

 

 

 

Record scores

Record the scores on the record sheets provided. Each box should have a ‘W’ for a win and an ‘ L’ for a loss and the score of the game.  If there is a forfeit, it should be noted as such and if scores are required to break a tie, the score will be 17 to 0.

 

 

 

Tabulate results

At the completion of round robin play in each pool, count the number of wins for each team. The team with the most wins is first in its pool. If there are two pools the first place team plays the second place team from the other pool.

 

 

 

Tie-breaking procedures

Ties will be broken with points for vs. points against.

 

 

 

Play offs

Upon completion of round robin play, determine the top player in each pool according to the number of wins. If there are four pools, the top player advances. If there are two pools then the top two players advance.

The next round consists of a one-game (to 17 points, win by two, 22-point cap) ) round robin to determine first, second, third and fourth seeding.

Once players are ranked 1 through 4, competitors will play best-of-three matches (to 17 points, win by two, 22-point cap) with the following format:
1 vs. 2 for gold and silver
3 vs. 4 fir bronze and fourth place

 

 

 

Record the winners

Record the winners on the appropriate form.

 

 

 

Tally team points

Count up team points and record the number of points awarded to each school:

  1. First place: three points
  2. Second place: two points
  3. Third place: one point

 

 

 

Award medals

Award medallions as play offs finish.

 

 

 

Finish up

Collect record sheets, shuttles and put equipment and nets away.